翻訳と辞書
Words near each other
・ Turn
・ Turn (band)
・ Turn (biochemistry)
・ Turn (dance and gymnastics)
・ Turn (Feeder song)
・ Turn (film)
・ Turn (geometry)
・ Turn (Great Big Sea album)
・ Turn (knot)
・ Turn (policy debate)
・ Turn (Roscoe Mitchell album)
・ Turn (swimming)
・ Turn (The Ex album)
・ TURN (The Utility Reform Network)
・ Turn (Travis song)
Turn 10 Studios
・ Turn 2 Foundation
・ Turn A Gundam
・ Turn Against This Land
・ Turn Ahead the Clock
・ Turn All the Lights On
・ Turn and Face Me
・ Turn and Face the Strange
・ Turn and slip indicator
・ Turn Around
・ Turn Around & Count 2 Ten
・ Turn Around (5, 4, 3, 2, 1)
・ Turn Around (album)
・ Turn Around (Conor Maynard song)
・ Turn Around (Dick and Dee Dee song)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Turn 10 Studios : ウィキペディア英語版
Turn 10 Studios

Turn 10 Studios (abbreviated to T10 or Turn 10) is an American video game developer located in Redmond, Washington. It was established in 2001 by Microsoft Studios to develop the ''Forza Motorsport'' series for the Xbox, Xbox 360 and Xbox One consoles. The series diversified with the introduction of the more casual, simpler ''Forza Horizon'' series in 2012.
==History==
Turn 10 Studios is a video game development studio located in Redmond, Washington. It was established in 2001 by Microsoft Studios to develop the ''Forza Motorsport'' series for the Xbox, Xbox 360 and Xbox One consoles.〔http://forzamotorsport.net/en-us/turn10.aspx?fwlhd=1〕
The studio began working on the original ''Forza Motorsport'' to fill the void of simulation racing games on the Xbox console. With an emphasis on driving mechanics and the newest features of Xbox LIVE, the original Forza Motorsport was released in May of 2005.
Following the release of ''Forza Motorsport'', Turn 10 immediately began working on a sequel intended to be released on Microsoft’s then-new Xbox 360 console. ''Forza Motorsport 2'' was released in May of 2007, pushing the boundaries of User Generated Content (UGC) with a robust livery editor and online Auction House, giving casual players new options for expressing their creativity on and off the track.

In late 2007, Turn 10 Studios began an intense development process for the next ''Forza'' installment: ''Forza Motorsport 3'', which boasted enhanced graphics, driving physics, and UGC. Turn 10 released the game in October 2009.

Released in October of 2011, ''Forza Motorsport 4'' brought new features to franchise with Kinect integration, including the new Autovista experience.

With ''Forza Horizon'' on Xbox 360, developed with Playground Games, the ''Forza'' universe expanded to the open road. Action racing put the player in an open world that demands driving skill and rewards driving style. With lots to explore and a cutting-edge soundtrack to compliment the scenery, Horizon was an evolution of the authentic ''Forza'' experience.
In 2013, Turn 10 released ''Forza Motorsport 5'', the first ''Forza Motorsport'' game to appear on Xbox One. Featuring new generation graphics and features like cloud-powered Drivatar opponents, ''Forza Motorsport 5'' ushered in the next generation of console racing simulations.
''Forza Horizon 2'' was released in 2014, featuring the wide-open spaces of Southern Europe to explore in hundreds of realistic, real-world cars. The game featured full day-night cycle and, for the first time in ''Forza'', weather effects. In March 2015, Turn 10 released ''Forza Horizon 2 Presents Fast & Furious'', a standalone expansion for ''Forza Horizon 2'', inspired by the Fast & Furious film series and featuring many of the cars from Universal’s blockbuster action film, ''Furious 7''.
In 2015, ''Forza Motorsport 6'' was released for Xbox One, offering more than double the number of cars available in ''Forza Motorsport 5'' as well as introducing night and rain to the core ''Forza'' franchise for the first time. While ''Forza Horizon 2'' did have night and rain, it lacked the realism of those introduced in ''Forza Motorsport 6''. While night appears as a dark day in many other games, including ''Forza Horizon 2'', it is truly pure blackness in ''Forza Motorsport 6''. Rain does not simply make for a slightly slicker track surface and wet look, but instead makes a significant performance difference and three-dimensional puddles can spin cars if approached improperly. The game also increased the number of cars on track to twenty-four; up from sixteen in ''Forza Motorsport 5'' and twelve in ''Forza Horizon 2''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Turn 10 Studios」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.